Selasa, 23 Oktober 2012

OpenTTD 1.2.2 / 1.2.3 RC1


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OpenTTD Team | More fr om this developer
Sim / FREE
4.42 MB
October 23rd, 2012, 07:54 GMT [view history]
C: \ Freeware Games

OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It tries to mimic the original game as closely as possible while extending it with new features.

Here are some key features of "OpenTTD":

Significant enhancements from the original game:
· bigger maps (up to 64 times in size)
· an AI that is actually worthy of its name
· stable multiplayer mode for up to 8 players on LAN or Internet
· dedicated server mode and an in-game console for administration
· new pathfinding algorithms that makes vehicles go where you want them to (usually)
· autorail build tool, improved terraforming
· crossing tunnels
· canals, shiplifts
· larger, non-uniform stations and the ability to join them together (of same width or length)
· real checkpoints instead of dummy one-tile stations
· mammoth and multi-headed trains
· clone, autoreplace and autoupdate vehicles
· possibility to build on slopes and coasts
· "go to depot" orders, check orders and view order destinations
· order sharing and copying
· longer and higher bridges including 2 new ones
· reworked airport system with 2 more airports (international and metropolitan)
· presignals, semaphores
· preliminary support for TTDPatch newgrf features
· build many trees on one tile
· bribe the town authority
· lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki.
· save games with zlib compression for smaller sizes which does not int errupt gameplay
· big support for internationalisation. OpenTTD is already translated into more than 24 languages
· dynamically created town-names in 18 languages

Better usability:
· convert rail tool (to rail, monorail, and maglev)
· build stations with drag&drop
· support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...)
· sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
· mouse wheel can be used to scroll in menus and to zoom in/out.
· autoscroll (to left/right) when the mouse is near the edge of the screen
· build in paused mode
· sell whole train by dragging it to the dynamite trashcan
· cost estimation with the 'shift' key
· patch options configuration window, change settings from within the game
· ; "debtmax" faster loan management with CTRL key

Graphical/interface features:
· screenshots can be in BMP, PNG or PCX format (select in game options menu)
· more currencies (including Euro introduction in 2002)
· extra viewports to view more parts of the gamefield at the same time
· window mode with double zoom (CTRL+D to toggle) (MS Windows only)
· resolution and refresh rate selection for fullscreen mode
· colourful newspaper after a certain date
· colour coded vehicle profits
· game speed increase (through fast forward button or by pressing the TAB key)
· snappy and sticky windows that always stay on top and neatly align themselves to other windows
· more hotkeys for even less mouse-clicking

What's New in This Release: [ read full changelog ]
· Fix: In some cases ships could be covered with land [CVE-2012-3436] [FS#5254] (r24449, r24439)
· Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
· Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
· Fix: CFLAGS/CXXFLAGS ignored for helper binaries (r24432, r24429, r24427, r24365)
· Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
· Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
· Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
· Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
· Fix: [Win dows] Changing resolution did not resize the window (r24394)
· Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
· Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
· Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
· Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
· Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
· Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
· Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
· Fix: [NewGRF] Ship-specific 80+x variab les were missing for unknown reason [FS#5224] (r24360)
· Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
· Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
· Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
· Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
· Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
· Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
· Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
· Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
· Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
· Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
· Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
· Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
· Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
· Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
· Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
· Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)


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